Previous Posts

Saturday, February 26, 2011

Old pics from my computer


About to move in for the win.



Deep pit, forces level restart.



Poor design, no way to trigger steps if level is insufficiently active.



Further poor design, no way to boot this camper.



Another camper.



Crown.



Another crown.



Third crown.




I don't recall what this was about, probably something to do with alignment difficulty.

Monday, July 19, 2010

Version 0.7.6 debuts today

And here I am at Starbucks using free Wi-Fi because I no longer have an Internet connection at the house. Timing.

Saturday, July 17, 2010

During boss battles, start in the zone's middle and stand on block corners


If the boss starts knocking out floor blocks, you will be more likely to remain in play.

This applies to player-derived lockblock dropouts as well.

If you're new to a room and cannot predict what filtering techniques the boss will use on you and your fellow players, stand still and alert on the corners of the central floor blocks. Be ready to jump at a moment's notice.

Recreation of the Everybody Edits logo

Mostly accurate; someone even posed by the blue lockblock wall!

Took another screencap after the designer gave me the edit key.

Choose your battles carefully


I took shortcuts through the first three columns, but had to pause here when a keycamper began attacking pink lockblocks (see top of left column). I noticed that the "Win!" zone up top looked unsatisfying and decided to leave this level for a more rewarding one.

Friday, July 16, 2010

Victories

About to lose my crown to the next guy.

Space-themed bonus level where I learned to ascend the corners of stairs covered in redirects.


Long lockblock level.

VIP room.

Shades; it's like they knew I was coming.


Aesthetically pleasing juxtaposition of blue and gold.


Winners' box.